WELCOME TO INTERNATIONAL JOURNAL OF ART AND DESIGN

International Journal of Art and Design (IJAD) is a double-blind peer reviewed journal that provides twice per year publication (in February and August) of articles in the field of Creative Arts, Visual Communication, Design Technology & Humanities. IJAD aims in bringing together researchers to participate in sharing ideas and findings in the field of high quality papers on theoretical developments and practical applications in art and design. Original research papers and state-of-the-art reviews are invited for publications. It also hopes to encourage a culture of writing and publishing among lecturers, inside and outside of Universiti Teknologi MARA.

IJAD is a refereed open-access journal indexed in MyJurnal and Google Scholar, and published biannually (in February and August every year)

 

 

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The Awareness and Knowledge of Alternative Islamic Treatment: A Case Study in Malaysia

 

ABSTRACT

Technological advances and evolution in medicine have evolved and led humans to find alternative methods of modern medicine. Alternative treatment centers based on either "Islamic Treatment" or traditional ones are becoming more and more popular over time. Alternative treatments of Islam are treatments based on ruqyah, aura, inner, and homeopathy. In line with this rapid alternative to Islamic medicine, the Malaysian government supports Traditional and Complementary Medicine (TCM) in connection with any traditional medical practice among the local community except for medical or dental practices registered and recognized under the Malaysian healthcare system. However, to this day, the awareness, exposure and knowledge of alternative Islamic medicine are still in small scale and very limited in society. This issue needs to be taken into account for the importance of exposure and knowledge to the community not only to the Muslim community, but to all Malaysians. As such, this research aims to raise awareness and make research findings a platform to provide comprehensive information to the public. This can change the perception and resolve the community's doubts on alternative Islamic medicine as well as enhance the development of alternative Islamic medicine by offering a 'one-stop-center' hub for the needs of patients in need of alternative treatment. This study will use qualitative approach by interviewing the founder and practitioner of Islamic medicine Darul Ansar center and also observation method by observing the practice of medicine or treatment in accordance to Islamic syariah. The interview will be using thematic analysis whereby the data will be gathered and analysed. 

 

Keywords: Alternative Islamic Treatment, Awareness, Knowledge, Islamic Compliance Medicine 

 

Implementation of Digital Game-Based Learning Approach in CTU281 Subject: The Impact on Self-Motivation among Graphic Students in UiTM Melaka

 

ABSTRACT

Interactive multimedia technology and digital game approach in learning environment can foster a more effective and interesting learning process, especially among university students. This study was made with the implementation of digital game-based learning approach for the final project of Diploma in Graphic and Digital Media (AD111) students from UiTM Alor Gajah, Melaka who took the Islamic Beauty and Creativity subject (CTU281) to see the impact and effectiveness of digital game-based learning on students’ academic performance and self-motivation. The study sample was taken starting from the process of students completing their final project until the Islamic Art and Communication Festival (ISAC 2016) program takes place. The ISAC 2016 program is a platform organized by the Academy of Contemporary Islamic Studies (ACIS) in collaboration with the Faculty of Communication and Media Studies (FKPM) and the Faculty of Art and Design (FSSR) which aims to reduce students’ failure statistics in CTU course code as well as helping students to pass in this compulsory subject. This program involves all Semester 3 students of Faculty of Art and Design, UiTM Cawangan Melaka who took the CTU281 subject and also the students from Faculty of Communication and Media Studies who took the CTU271 subject. However, this study only involved 14 groups of Diploma in Graphic and Digital Media (AD111) students, UiTM Cawangan Melaka who took the CTU281 subject. The results of the study found that the students were very motivated with the results of their projects whereby two projects from the AD111 group were named as the Best Projects. In conclusion, the failure statistics for CTU281 subject code among graphics students last semester can realistically be reduced with the implementation of digital game-based learning approach as this approach helped students pass in this subject as well as increase the students' potential to be more positive and upgrading their self-motivation.

 

Keywords: Digital Game-Based Learning Approach, CTU281 Subject, Graphic Students, Academic Performance, Self-Motivation